My intention with this 3D diorama was to create a post-cyberpunk/vaporwave city segment with greco-roman ruins and overgrowth, similar to visuals in the game Hyper Light Drifter.
Though I’ve used Blender before, Maya proved to be a new challenge in this project. I wasn’t particularly proficient at Blender but I was used to some shortcuts and layout features that Maya had more hidden away. Completing a short series of sketches and collecting references beforehand really helped with the flow of my work. I think I was relatively successful at communicating the story world I had been planning. The general tone of my model was the biggest jump as I think the end result looks more cheerful and light-hearted (reminiscent of models in Donut County and Monument Valley), than I had originally envisioned. I think this came about as a result of working in my comfort zone with my colour choices and the limitations of completing a low poly model in a new program. If I had more time and experience in the program, I would’ve liked to have incorporated more detailed shapes to convey various foliage and rubble – as well as future texturing the water and pillars. Overall, I’m pleased with the progress I made during this week, though I could’ve benefited from spending less time on research and more time on the end product.
Padlet link: https://artslondon.padlet.org/jwilcock0320211/jqodas8tkx6bv6vp
Final render:












